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Drafts from book Get it Done: Designing Games from Start to Finish

Outline of the book (DOC) as of July 09

Introduction to the book.

"Pulling the Plug: In Defense of Non-Digital Teaching and Learning" on Game Career Guide.  Version before editing for the Web.

"The Idea is not the Game" on Game Career Guide.  Version before editing for the Web.

"Why We Play" on Game Career Guide.   Version before editing for the Web.

"Origins of Games"  on Game Career Guide.  Version before editing for the Web.

"Opinion: Why Immersion Shouldn't Be The 'Holy Grail'"  [Not strictly part of the book, though this topic needs to be discussed]

"Characteristics of Successful Game Designers"

Why Design Games

The Nature of Games in the 21st Century

"The Nine Structural Sub-Systems of Any Game"

"Twenty Essential Design Questions" 14 April 09

"Student Illusions About Being a Game Designer" May 7, 09.  [Again not strictly part of the book, though parts may appear; also part of advice to teachers.]

"All I needed to know about games I learned from Dungeons and Dragons" 18 Aug 09

"Game Curricula: Differences in Focus"  4 Aug 09 [Perhaps part of the teaching section, which will be on the Web rather than in the book itself]

 

Dr. Pulsipher's CV

Dr. P's "games resume"

Game design blog

Teach game design blog

"Always do right--this will gratify some and astonish the rest." Mark Twain
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."  Antoine de Saint-Exup'ery
"A teacher is never a giver of truth - he is a guide, a pointer to the truth that each student must find for himself. A good teacher is merely a catalyst." (Martial Arts quote)
"We have met the enemy, and he is us."  Pogo (Walt Kelly)                                      "Enjoy the Journey"
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